Posts : 1254 Join date : 2020-11-17 Location : France
Subject: UCI UserOptions Tue Mar 28, 2023 8:36 pm
Just for fun, and maybe to propose rationalising UCI Options, here's a trawl of engines:
(I guess I could list them by frequency also, or if testers found it useful, by some other ways ...?)
found 683 unique options from 199 unique engines
pvk lo depth UseNNUE MinimumRemainingPickingWork Hash File Use Gaviota Tables UCI Log File Bad Trade Value Single Reply Extension (non-PV nodes) Search Driver Razoring Margin NM_PV MateFinder FpuStrategy Skill Level MaxPrefetch EvalFile Book File Lazy Eval EGTB MovesLeftQuadraticFactor Bishop Pair (Endgame) Opening Knight Value LargePages ev_ktabm Write Debug Log NM_Net_Trigger NalimovPath Syzygy 50 Move Rule MaxCollisionVisits TwoFoldDraws Verbose Pawn Duo Rank 3 Quiescence Checks PV Progress Threshold Maximum Razoring Depth BF_Net_Trigger Bitbases Cache Size GaviotaTbCompression NM_V_Depth Fallback to Internal Book PolicyTemperature StickyEndgames Mobility (Endgame) GenFenDepthEG BookFile Pawn Duo File a+b or g+h Drawscore Space IRR ev_pdoubled MinibatchSize hmb open WeakSquareWeight BookMoveSelect Hash Pruning Depth TempDecayMoves PPExt NalimovCache Search Log Filename ev_isoo King Safety X Intercept Hide Redundant Output BF_Stat UCI_AnalyseMode Bishop Pair UserQ2 EGTB Probe Depth Bishop Pieces over queen bonus Pawn Push to 7th Extension (PV nodes) ev_ntabm Use Search Log ThreadIdlingThreshold Extended Futility Pruning ev_pmob Queen Queen Contact Check Bonus Write Search Log Mate Threat Extension (non-PV nodes) MaxCollisionVisitsScalingStart AnalysisMode PawnValueEn Minimum Split Depth LSN filtering EGBB Path Checks in Quiescence Pawn Duo File c+d or e+f Bishop Pair Endgame NullMove Pruning GenFen Cowardice UserP6 Piece Square Activity NoobBookLimit Alt Pawn SQT ktabm End Time Allocation MoveOverheadMs ev_pthreat allk hi depth PawnHash Emergency Move Horizon Use Sleeping Threads Toga King Safety MaxCollisionVisitsScalingPower AnalysisAgeHash UCI_Opponent SyzygyTbPath Red depth threshold BookDepth Hash Pruning Use tablebases Resolve Score Drops History Threshold Use Fast Eval rook tropism opening Tactical Mode StylePositional Special Node Level ev_qtabm BookFilename IdlingMinimumWork AF_Depth_Weight Emergency Move Time StyleMaterial SF Write Depth MCTS Explore bishop tropism endgame ev_rtabm Extended Futility Margin Fruit King Safety UserP3 Hash File Name Toga Lazy Eval Margin King Center Endgame Hard_Probe_Depth King Tropism MaxOutOfOrderEvalsFactor NNUEScaling Analysis Contempt MobilityWeight null move pruning Passed Pawns (Midgame) winning_optimism_mobility_them Allow Large Pages GaviotaTbPath King Sideline Penalty Pruning Endgame Knight Value Strength BookPath FiftyMoveScore SyzygyProbeDepth5 Toga King Safety Margin Mobility (Midgame) AF_Base ev_ropen ev_ppdefend Pawn Structure (Endgame) Check Extension (PV nodes) Sudden Divisor OwnBook_Variety StyleAttack time usage aggressiveness Rook Contact Check Bonus Fruit Lazy Eval PPP Level Futility Margin (Depth=3) NoobBook Round Eval MoveOverheadType ev_minorbehind NNUE file BishopValueEn PawnStormWeight Bishop Check Bonus DrawScoreOpponent Pawn (Endgame) Output Search Depth Info Null Move pruning Output Total Time and Nodes Rebel Reductions Temperature Deterministic Max Threads per Split Point Pawn Duo Reduction BF_D3 Clear_Hash Fruit Lazy Eval Margin Number of Threads nodesBasedLevel DrawScoreBlack rook tropism endgame Slow Mover SmartPruningFactor OwnBook BF_D2 Best Line WDL_display Time Usage Aggressiveness Use Debug Log Never Clear Hash Favor high-weighted book moves DirichletNoise ClearHash Use Queen in Hole Bonus RepetitionScore HistoryFill ImmediateTimeUse Randomize book moves SF Size Alt Bishop SQT TempCutoffMove SF Strategy Pawn Duo File b+c or f+g History Move Number Quiescence Checks Move_Overhead NullMove UCI_ShowCurrLine Enhanced Transposition Cutoff Selective Plies History Pruning Bitbase pieces TempVisitOffset Piece Pawn Score Adjustment Endgame Queen Value Pawn Duo PP Level ev_qval TimeBuffer ktabm Open ev_bpair Queen (Endgame) Razoring Decay Passed Pawns (Endgame) KingShelterWeight Output Current Move Info Pawn Endgame Extension (PV nodes) CommandFile MinMoveOverHead EGTB Fifty Move Rule winning_optimism_mobility_us losing_optimism_mobility_us Check Extension (non-PV nodes) Min Split Depth knight tropism endgame Verification Reduction hmb end UCI_Chess960 Threads RookInOpenFileOp UCI_LimitStrength Bitbases Path King Safety Max Slope Futility Pruning (Main Search) winning_optimism_pawns_us QB WORSE THAN QN PENALTY Pawn Opening Alt Knight SQT Fruit King Safety Margin Console Mode Minimal Reporting Syzygy Probe Depth BF_Imp Use Bishop in Hole Bonus King Safety Curve Toga Lazy Eval Analysis_Contempt Backend SaveHashtoFile BackendOptions UserQ5 ev_qmob Rook Value MovesLeftSlope TaskWorkers Use Search Focus bongCloud Variety StaleMateScore Evaluation Pruning Depth Eval-Depth Load Hash from File Best Book Line TimeManager winning_optimism_pieces_us UserQ4 Selectivity Pawn Duo File c+d or e+f (Endgame) LSN Value Margin TBUsage ev_rhalf Log SyzygyProbeDepth6 UCI_ShowWDL MoveOverhead RookValueOp FpuStrategyAtRoot Opening Pawn Value Fischer Divisor Futility Margin 2 QueenValueEn GenFenDepth DrawScoreWhite AlwaysFullPv Move on Ponderhit StyleForwardness Play Style Rook over Knight endgame bonus AF_Imp Pawn Shielding Soft Threat Depth Hash ContemptMid Fruit Exchange Bonus Razoring MinimumPickingWork White Contempt queen tropism opening Tablebase Usage PawnValueOp Bishop Value Toga Rook Pawn Endgame Penalty Session File Pawn Duo Rank 7 Aspiration Window UCI_RatingAdv Passed Pawns Syzygy Probe Limit EGBB Cache NM_Depth History Research on Beta Pawn Duo File d+e Futility Margin 0 Pawn Duo Rank 4 Gaviota Min Pieces Toga History Threshold EvalHash Level NNUEFile Emergency Base Time EngineMode Opening Bishop Value MaxCollisionEvents FixedDepth Debug Log File winning_optimism_pieces_them bishop tropism opening Rook Behind PP Level StyleMobility Aspiration Search UseBook MovesLeftThreshold Contempt Factor ev_bwp_1 Magnify Queen Tropism Pawn Protected PP Level BISHOP PAIR VS NO MINORS ev_nval B BETTER THAN N BONUS move overhead milliseconds OutOfOrderEval RB BETTER THAN RN BONUS PassedPawnWeightEn NNUE Tuner Evaluation Pruning Discovered Check Bonus SingleReply Extension Knight Tropism OwnBook_Depth SF Move Limit Pawn Structure (Middle Game) ev_passed King Safety Coefficient NodeAffinity Rook Bishop combo Pawn Shelter NUMA Enabled ev_rpair Debug Log ev_pval Queen Value SyzygyProbeLimit nodestime King Safety fut Evalcorrect ev_islands ev_btabm ev_ptabm PersonalityFile LogLevel Use_NNUE ScoreType PawnPush Extension Maximum Number of Threads per Split Point Pawn Endgame Extension (non-PV nodes) Search Direction Passed Pawn Extension (PV nodes) LogFile DrawScore NM_Imp CPuctBase ScaleKingSafety Futility Pruning NullMove Reduction Log File QueenValueOp IIR Depth UserP5 Pawn Smart Syzygy ev_ppinc Minimum Thinking Time queen tropism endgame knight tropism opening deterministic ev_luftp Futility Margin (Depth=1) NNCacheSize StyleComplexity Split_Depth SyzygyUse50MoveRule QRB BETTER THAN QRN BONUS Use Knight in Hole Bonus Knight Value UserP4 Futility Pruning (Quiescence Search) Aspiration window Knight SF Material Limit UCI_ShowMovesLeft table memory BF_R2 Material Weights AutoClearHash Pawn Structure Use Bad Bishop ev_predundant ev_qpair Ponder ContemptComplexity Single Evasion Extension (non-PV nodes) TTFile Search Time Verification Search Endgame Pawn Value NUMA Offset ev_ksarea MinProbeDepth LSN Time Margin (sec) PassedPawnWeightOp MaxCollisionVisitsScalingEnd Move overhead Use piece combos LoadHashfromFile Pawn Endgame Toga King Pawn Endgame Bonus NeverClearHash winning_optimism_pawns_them MinimumKLDGainPerNode MaxConcurrentSearchers Endgame Bishop Value Bishop (Endgame) Time Usage MovesLeftConstantFactor Queen Check Bonus Rook OwnBook_File Delta Margin Rook Behind Opp PP Level Rook Attack NM_Threat Delta Pruning Favor frequent book moves allk lo depth NM_Stat TempEndgame TimeBufferMilliSec ev_kppdist Own Book Overhead ms LogFileName BF_R1 King Defend PP Level NNUENetpath Aggressiveness personalityFile Use Lmr BestBookMove Pawn Duo Rank 6 Favor best book moves Hash Pruning Margin UseNullMove Opening Rook Value Eval-Margin Pawn Duo Rank 2 Use PPP Mobility (Middle Game) Pawn Duo File d+e (Endgame) Large_Pages KLDGainAverageInterval GaviotaTbCache Opening Queen Value MultiPV Time Buffer FpuValue Razoring Depth Endgame Rook Value MinimumPerTaskProcessing ev_rval Quiescence Check Plies Rook Check Bonus Play level Focus Depth ev_ksattm Full Depth Moves (PV nodes) SyzygyProbeDepth Save Hash to File BF_Depth KnightValueOp knight tropism Futility Margin 1 forceNNUE Use Aspiration search Communication Overhead Armageddon FiftyMoveDistance ev_nmob RookInOpenFileEn PC_Net_Trigger ev_blockedopen ev_rwp_1 Single Reply Extension (PV nodes) VerboseBook Large Pages losing_optimism_pawns_us Table Memory cppn Idle Threads Sleep UserQ1 pvk hi depth Null Move Pruning Pawn Hash InsufficientMaterialScore bishop tropism UserQ6 MultiPV_cp TTSave DrawScoreSideToMove Queen Knight combo Skill Move Overhead Milliseconds Pawn Duo File b+c or f+g (Endgame) CacheHistoryLength MovesLeftScaledFactor Single Evasion Extension (PV nodes) Use LMR PerPVCounters Full Depth Moves (non-PV nodes) VerboseMoveStats Pawn Duo Rank 5 BF_D1 TTLoad AF_Threat Toga Lazy Eval Mobility Margin Book Moves Mate Threat Extension (PV nodes) NNUEThreshold RandomPly Chess Knowledge Contempt RamLimitMb rook tropism ev_hmb Mate Threat Bonus BishopValueOp losing_optimism_pawns_them ContemptMG ev_pduofended ev_rmob MovesLeftMaxEffect Quick Futility eval StyleDevelopment HashFile Large memory pages use lmr KingAttackWeight UserP2 losing_optimism_pieces_them Complete PV BookBestMove Passed Pawn Extension (non-PV nodes) CPuctFactor Syzygy50MoveRule SyzygyPath King Attack King Safety Max Value Pawn Structure (Midgame) Knight Check Bonus Use Session File SolidTreeThreshold ev_bval ConfigFile losing_optimism_pieces_us Tablebase Piece Activity CPuct queen tropism UserP1 RandomOpen Max_Threads Book selectivity ev_pbkwd ev_outpost Pawn Duo File a+b or g+h (Endgame) Search Focus Ext Clear Hash Futility Margin (Depth=2) BookRandom BF_Capture Suppress Bishop Pair Opening AF_Lesser_Threat Best Book Move PV Hash Toga Extended History Pruning RookValueEn Split Depth KnightValueEn MCTS Hash UCI_Elo Use King Tropism FpuValueAtRoot Dynamism ContemptEnd ScaleMaterial ev_nwp_1 Pawn Push to 7th Extension (non-PV nodes) ev_bmob Start Max PP Level ev_isoh Search Depth Futility Margin Priority Clear SF SyzygyFastPlay Soft_Probe_Depth Pawn Duo Weight (Endgame) MultiGather BufferTime Use NNUE Toga Exchange Bonus Move Overhead UCI_EngineAbout Rook (Endgame) King Attack PP Level Use Syzygy Slowmover Use MCTS MinimumProcessingWork TempValueCutoff losing_optimism_mobility_them Pawn Duo Weight WeightsFile Pawn_Hash Max Active Splits/Thread NM_Base Knight (Endgame) SmartPruningMinimumBatches Pawn Storm Tablebases ContemptDrawPenalty Pawn Shielding Hard Passed Pawns (Middle Game) Randomness UserQ3 King Safety Aggressiveness NodesPerSecondLimit ev_ksdefm
Chris Whittington
Posts : 1254 Join date : 2020-11-17 Location : France
Subject: Re: UCI UserOptions Wed Mar 29, 2023 1:21 am
Sorted by frequency:
Hash 192 Ponder 163 Threads 143 MultiPV 129 OwnBook 93 SyzygyPath 77 Clear Hash 72 UCI_Chess960 64 SyzygyProbeDepth 51 Contempt 47 Syzygy50MoveRule 34 BookFile 34 SyzygyProbeLimit 33 UCI_AnalyseMode 32 UCI_LimitStrength 31 UCI_Elo 31 Book File 29 Skill Level 28 NullMove Reduction 26 King Safety 26 Move Overhead 25 Slow Mover 25 NullMove Pruning 24 History Pruning 24 History Threshold 24 Piece Activity 24 Pawn Structure 24 Passed Pawns 24 Quiescence Check Plies 23 Material 22 MoveOverhead 21 nodestime 21 Debug Log File 20 Verification Search 20 Verification Reduction 19 Delta Pruning 18 Delta Margin 18 Minimum Thinking Time 17 Use NNUE 17 EvalFile 16 Analysis Contempt 14 UCI_ShowWDL 14 Futility Pruning 13 Log 12 Search Time 12 Search Depth 12 Use tablebases 11 Toga Lazy Eval 11 Toga Lazy Eval Margin 11 NullMove 10 GaviotaTbPath 10 GaviotaTbCache 10 SyzygyTbPath 10 SyzygyUse50MoveRule 10 Futility Margin 10 Best Book Line 10 PawnHash 9 Search Log Filename 9 Mobility (Endgame) 9 Passed Pawns (Endgame) 9 Aggressiveness 9 Cowardice 9 Drawscore 9 NalimovPath 8 NalimovCache 8 Favor frequent book moves 8 Favor best book moves 8 Minimum Split Depth 8 Extended Futility Margin 8 Space 8 BookPath 8 Best Book Move 8 Move overhead 7 Contempt Factor 7 Use Search Log 7 Mobility (Middle Game) 7 Passed Pawns (Middle Game) 7 Razoring Margin 7 Strength 7 Log File 7 Use Lmr 7 NNUE Tuner 7 Piece Square Activity 7 Emergency Move Horizon 7 Emergency Base Time 7 Emergency Move Time 7 Favor high-weighted book moves 6 LogFile 6 Maximum Number of Threads per Split Point 6 Minimal Reporting 6 move overhead milliseconds 6 Toga Lazy Eval Mobility Margin 6 Toga King Pawn Endgame Bonus 6 Toga Rook Pawn Endgame Penalty 6 EvalHash 5 King Tropism 5 Pawn Structure (Endgame) 5 Min Split Depth 5 Table Memory 5 Null Move Pruning 5 Use Syzygy 5 Syzygy Probe Depth 5 Syzygy Probe Limit 5 Syzygy 50 Move Rule 5 Razoring 5 Razoring Depth 5 Evaluation Pruning 5 Evaluation Pruning Depth 5 Use Sleeping Threads 5 Toga King Safety 5 Toga Extended History Pruning 5 Randomize book moves 5 NNUE file 5 LargePages 4 NoobBookLimit 4 NoobBook 4 GaviotaTbCompression 4 ClearHash 4 ContemptDrawPenalty 4 ContemptComplexity 4 Save Hash to File 4 Load Hash from File 4 Null Move pruning 4 UCI_Opponent 4 DrawScore 4 BookRandom 4 Number of Threads 4 Weights 4 Write Debug Log 4 Toga King Safety Margin 4 Communication Overhead 4 Book selectivity 3 BookDepth 3 AnalysisMode 3 SingleReply Extension 3 UCI_EngineAbout 3 Futility Margin (Depth=1) 3 Futility Margin (Depth=2) 3 Pawn Structure (Middle Game) 3 Check Extension (PV nodes) 3 Check Extension (non-PV nodes) 3 Mate Threat Extension (PV nodes) 3 Mate Threat Extension (non-PV nodes) 3 Pawn Push to 7th Extension (PV nodes) 3 Pawn Push to 7th Extension (non-PV nodes) 3 Passed Pawn Extension (PV nodes) 3 Passed Pawn Extension (non-PV nodes) 3 Pawn Endgame Extension (PV nodes) 3 Pawn Endgame Extension (non-PV nodes) 3 Hash File Name 3 Overhead ms 3 Time Usage 3 Selectivity 3 Reduction 3 Deterministic 3 IIR Depth 3 Lazy Eval 3 SyzygyProbeDepth5 3 SyzygyProbeDepth6 3 EngineMode 3 Fallback to Internal Book 3 Output Search Depth Info 3 Output Current Move Info 3 Output Total Time and Nodes 3 Console Mode 3 CommandFile 3 AlwaysFullPv 2 Tablebases 2 BestBookMove 2 Large Pages 2 Skill 2 PersonalityFile 2 Tablebase Usage 2 Use Session File 2 Session File 2 SF Size 2 SF Write Depth 2 Clear SF 2 Resolve Score Drops 2 Verbose 2 TimeBuffer 2 Use Gaviota Tables 2 Gaviota Min Pieces 2 Search Driver 2 PawnPush Extension 2 Checks in Quiescence 2 Pawn 2 Knight 2 Bishop 2 Rook 2 Queen 2 Bishop Pair 2 Time Allocation 2 Futility Margin (Depth=3) 2 Fruit Lazy Eval 2 Fruit Lazy Eval Margin 2 Fruit Exchange Bonus 2 Fruit King Safety 2 Fruit King Safety Margin 2 Bitbase pieces 2 History Research on Beta 2 Rebel Reductions 2 Quick Futility eval 2 Alt Pawn SQT 2 Alt Knight SQT 2 Alt Bishop SQT 2 Chess Knowledge 2 Pawn Shelter 2 Opening Pawn Value 2 Opening Knight Value 2 Opening Bishop Value 2 Opening Rook Value 2 Opening Queen Value 2 Endgame Pawn Value 2 Endgame Knight Value 2 Endgame Bishop Value 2 Endgame Rook Value 2 Endgame Queen Value 2 Bishop Pair Opening 2 Bishop Pair Endgame 2 Queen Knight combo 2 Rook Bishop combo 2 Bad Trade Value 2 King Safety Curve 2 King Safety Coefficient 2 King Safety X Intercept 2 King Safety Max Slope 2 King Safety Max Value 2 Queen Contact Check Bonus 2 Queen Check Bonus 2 Rook Check Bonus 2 Bishop Check Bonus 2 Knight Check Bonus 2 Discovered Check Bonus 2 Mate Threat Bonus 2 Single Reply Extension (PV nodes) 2 Single Reply Extension (non-PV nodes) 2 Full Depth Moves (PV nodes) 2 Full Depth Moves (non-PV nodes) 2 Threat Depth 2 Selective Plies 2 Futility Pruning (Main Search) 2 Futility Pruning (Quiescence Search) 2 Futility Margin 0 2 Futility Margin 1 2 Futility Margin 2 2 Maximum Razoring Depth 2 Randomness 2 UCI_ShowCurrLine 2 PV Hash 2 Aspiration window 2 Large memory pages 2 Use LMR 2 Dynamism 2 White Contempt 2 Special Node Level 2 time usage aggressiveness 2 use lmr 2 null move pruning 2 deterministic 2 Best Line 2 King Safety Aggressiveness 2 ktabm Open 2 ktabm End 2 Move Overhead Milliseconds 2 Time Usage Aggressiveness 2 BufferTime 2 Armageddon 2 Max Threads per Split Point 2 Write Search Log 2 Mobility (Midgame) 2 Pawn Structure (Midgame) 2 Passed Pawns (Midgame) 2 Toga History Threshold 2 Bitbases Path 2 Bitbases Cache Size 2 WeightsFile 2 Backend 2 BackendOptions 2 NNCacheSize 2 MinibatchSize 2 MaxPrefetch 2 CPuct 2 CPuctBase 2 CPuctFactor 2 VerboseMoveStats 2 SmartPruningFactor 2 FpuStrategy 2 FpuValue 2 CacheHistoryLength 2 PolicyTemperature 2 MaxCollisionEvents 2 MaxCollisionVisits 2 OutOfOrderEval 2 StickyEndgames 2 SyzygyFastPlay 2 ScoreType 2 HistoryFill 2 MoveOverheadMs 2 RamLimitMb 2 ConfigFile 2 IRR 2 Eval-Depth 2 Eval-Margin 2 Razoring Decay 2 NeverClearHash 1 HashFile 1 SaveHashtoFile 1 LoadHashfromFile 1 Tablebase 1 NodeAffinity 1 Priority 1 TTFile 1 TTSave 1 TTLoad 1 Max_Threads 1 Pawn_Hash 1 Large_Pages 1 TBUsage 1 SF Strategy 1 Split Depth 1 SF Material Limit 1 SF Move Limit 1 BookFilename 1 BookMoveSelect 1 PawnValueOp 1 PawnValueEn 1 KnightValueOp 1 KnightValueEn 1 BishopValueOp 1 BishopValueEn 1 RookValueOp 1 RookValueEn 1 QueenValueOp 1 QueenValueEn 1 KingShelterWeight 1 PawnStormWeight 1 KingAttackWeight 1 MobilityWeight 1 PassedPawnWeightOp 1 PassedPawnWeightEn 1 WeakSquareWeight 1 RookInOpenFileOp 1 RookInOpenFileEn 1 RepetitionScore 1 InsufficientMaterialScore 1 FiftyMoveScore 1 StaleMateScore 1 TimeBufferMilliSec 1 AutoClearHash 1 ev_pval 1 ev_nval 1 ev_bval 1 ev_rval 1 ev_qval 1 ev_pmob 1 ev_nmob 1 ev_bmob 1 ev_rmob 1 ev_ropen 1 ev_rhalf 1 ev_qmob 1 ev_bpair 1 ev_rpair 1 ev_qpair 1 ev_pdoubled 1 ev_predundant 1 ev_islands 1 ev_isoh 1 ev_isoo 1 ev_pduofended 1 ev_pbkwd 1 ev_blockedopen 1 ev_passed 1 ev_ppdefend 1 ev_ppinc 1 ev_kppdist 1 ev_ptabm 1 ev_ntabm 1 ev_btabm 1 ev_rtabm 1 ev_qtabm 1 ev_ktabm 1 ev_nwp_1 1 ev_bwp_1 1 ev_rwp_1 1 ev_luftp 1 ev_ksarea 1 ev_ksdefm 1 ev_ksattm 1 ev_pthreat 1 ev_outpost 1 ev_minorbehind 1 ev_hmb 1 Aspiration Search 1 Aspiration Window 1 Complete PV 1 Enhanced Transposition Cutoff 1 Pawn (Endgame) 1 Knight (Endgame) 1 Bishop (Endgame) 1 Rook (Endgame) 1 Queen (Endgame) 1 Bishop Pair (Endgame) 1 History Move Number 1 Extended Futility Pruning 1 EGBB Path 1 EGBB Cache 1 EGTB 1 Quiescence Checks 1 Quiescence Checks PV 1 Pruning 1 Use Aspiration search 1 Use Fast Eval 1 PPExt 1 Use Search Focus 1 Focus Depth 1 Search Focus Ext 1 Round Eval 1 Play Style 1 Pawn Shielding Hard 1 Pawn Shielding Soft 1 Knight Tropism 1 Queen Tropism 1 King Center Endgame 1 King Sideline Penalty 1 Pawn Opening 1 Pawn Endgame 1 Knight Value 1 Bishop Value 1 Rook Value 1 Queen Value 1 Use PPP 1 PPP Level 1 Start Max PP Level 1 Pawn Protected PP Level 1 Pawn Duo PP Level 1 Rook Behind PP Level 1 Rook Behind Opp PP Level 1 King Attack PP Level 1 King Defend PP Level 1 Pawn Duo 1 Pawn Duo Weight 1 Pawn Duo Weight (Endgame) 1 Pawn Duo File a+b or g+h 1 Pawn Duo File b+c or f+g 1 Pawn Duo File c+d or e+f 1 Pawn Duo File d+e 1 Pawn Duo File a+b or g+h (Endgame) 1 Pawn Duo File b+c or f+g (Endgame) 1 Pawn Duo File c+d or e+f (Endgame) 1 Pawn Duo File d+e (Endgame) 1 Pawn Duo Rank 2 1 Pawn Duo Rank 3 1 Pawn Duo Rank 4 1 Pawn Duo Rank 5 1 Pawn Duo Rank 6 1 Pawn Duo Rank 7 1 Use Knight in Hole Bonus 1 Use Bishop in Hole Bonus 1 Use Bad Bishop 1 Use Queen in Hole Bonus 1 BISHOP PAIR VS NO MINORS 1 Use piece combos 1 QB WORSE THAN QN PENALTY 1 RB BETTER THAN RN BONUS 1 QRB BETTER THAN QRN BONUS 1 B BETTER THAN N BONUS 1 Rook Attack 1 Pieces over queen bonus 1 Rook over Knight endgame bonus 1 Piece Pawn Score Adjustment 1 Use King Tropism 1 knight tropism 1 bishop tropism 1 rook tropism 1 queen tropism 1 knight tropism opening 1 bishop tropism opening 1 rook tropism opening 1 queen tropism opening 1 knight tropism endgame 1 bishop tropism endgame 1 rook tropism endgame 1 queen tropism endgame 1 Pawn Storm 1 King Attack 1 Tactical Mode 1 MultiPV_cp 1 EGTB Probe Depth 1 EGTB Fifty Move Rule 1 NUMA Offset 1 NUMA Enabled 1 Never Clear Hash 1 Hash File 1 FiftyMoveDistance 1 UCI Log File 1 Hide Redundant Output 1 Own Book 1 Pawn Hash 1 Time Buffer 1 Max Active Splits/Thread 1 Split_Depth 1 Analysis_Contempt 1 Hard_Probe_Depth 1 Soft_Probe_Depth 1 Suppress 1 Magnify 1 Book Moves 1 Smart Syzygy 1 MCTS Hash 1 Use MCTS 1 MCTS Explore 1 Progress Threshold 1 Variety 1 cppn 1 fut 1 MoveOverheadType 1 personalityFile 1 Red depth threshold 1 pvk lo depth 1 pvk hi depth 1 allk lo depth 1 allk hi depth 1 Sudden Divisor 1 Fischer Divisor 1 hmb open 1 hmb end 1 table memory 1 ScaleMaterial 1 ScaleKingSafety 1 LogLevel 1 UseNNUE 1 Level 1 nodesBasedLevel 1 MateFinder 1 RandomOpen 1 MinMoveOverHead 1 ContemptMG 1 WDL_display 1 bongCloud 1 NNUEFile 1 forceNNUE 1 NNUEScaling 1 NNUEThreshold 1 GenFen 1 GenFenDepth 1 GenFenDepthEG 1 RandomPly 1 StyleAttack 1 StyleComplexity 1 StyleDevelopment 1 StyleMaterial 1 StyleMobility 1 StylePositional 1 StyleForwardness 1 UCI_RatingAdv 1 Evalcorrect 1 UserP1 1 UserP2 1 UserP3 1 UserP4 1 UserP5 1 UserP6 1 UserQ1 1 UserQ2 1 UserQ3 1 UserQ4 1 UserQ5 1 UserQ6 1 BF_Net_Trigger 1 BF_Depth 1 BF_Stat 1 BF_Capture 1 BF_Imp 1 BF_R1 1 BF_R2 1 BF_D1 1 BF_D2 1 BF_D3 1 NM_Net_Trigger 1 NM_Base 1 NM_PV 1 NM_Depth 1 NM_Imp 1 NM_Threat 1 NM_Stat 1 NM_V_Depth 1 PC_Net_Trigger 1 AF_Threat 1 AF_Lesser_Threat 1 AF_Imp 1 AF_Base 1 AF_Depth_Weight 1 Move on Ponderhit 1 UseBook 1 VerboseBook 1 Allow Large Pages 1 BookBestMove 1 Move_Overhead 1 NNUENetpath 1 Use_NNUE 1 Play level 1 Search Direction 1 FixedDepth 1 LogFileName 1 Rook Contact Check Bonus 1 LSN filtering 1 LSN Time Margin (sec) 1 LSN Value Margin 1 Single Evasion Extension (PV nodes) 1 Single Evasion Extension (non-PV nodes) 1 Use Debug Log 1 Idle Threads Sleep 1 winning_optimism_pieces_us 1 winning_optimism_pawns_us 1 winning_optimism_mobility_us 1 winning_optimism_pieces_them 1 winning_optimism_pawns_them 1 winning_optimism_mobility_them 1 losing_optimism_pieces_us 1 losing_optimism_pawns_us 1 losing_optimism_mobility_us 1 losing_optimism_pieces_them 1 losing_optimism_pawns_them 1 losing_optimism_mobility_them 1 UseNullMove 1 MinProbeDepth 1 AnalysisAgeHash 1 Toga Exchange Bonus 1 Hash Pruning 1 Hash Pruning Depth 1 Hash Pruning Margin 1 Clear_Hash 1 OwnBook_File 1 OwnBook_Depth 1 OwnBook_Variety 1 Temperature 1 TempDecayMoves 1 TempCutoffMove 1 TempEndgame 1 TempValueCutoff 1 TempVisitOffset 1 DirichletNoise 1 FpuStrategyAtRoot 1 FpuValueAtRoot 1 KLDGainAverageInterval 1 MinimumKLDGainPerNode 1 Slowmover 1 ImmediateTimeUse 1 TwoFoldDraws 1 MaxCollisionVisitsScalingStart 1 MaxCollisionVisitsScalingEnd 1 MaxCollisionVisitsScalingPower 1 MaxOutOfOrderEvalsFactor 1 PerPVCounters 1 MovesLeftMaxEffect 1 MovesLeftThreshold 1 MovesLeftSlope 1 MovesLeftConstantFactor 1 MovesLeftScaledFactor 1 MovesLeftQuadraticFactor 1 MaxConcurrentSearchers 1 DrawScoreSideToMove 1 DrawScoreOpponent 1 DrawScoreWhite 1 DrawScoreBlack 1 NodesPerSecondLimit 1 SolidTreeThreshold 1 MultiGather 1 TaskWorkers 1 MinimumProcessingWork 1 MinimumPickingWork 1 MinimumRemainingPickingWork 1 MinimumPerTaskProcessing 1 IdlingMinimumWork 1 ThreadIdlingThreshold 1 UCI_ShowMovesLeft 1 SmartPruningMinimumBatches 1 TimeManager 1
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Admin Admin
Posts : 2536 Join date : 2020-11-17 Location : Netherlands
Subject: Re: UCI UserOptions Wed Mar 29, 2023 6:33 am
ha ha
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Damir Desevac
Posts : 319 Join date : 2020-11-27 Age : 43 Location : Denmark
Subject: Re: UCI UserOptions Wed Mar 29, 2023 8:09 am
Great Chris. If you can add all of these params in upcoming CSTAL release, it would be great .
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Eelco
Posts : 229 Join date : 2021-10-08
Subject: Re: UCI UserOptions Thu Mar 30, 2023 1:19 pm
It was always nice to have some of those semi mysterious options, even in an open source program like Glaurung. It gave people a chance to play programmer without having to learn any programming. The problems started for Tord when he had to explain to everybody what the options did, and the questions usually inversely proportional to knowledge of chess programming. Quickly outsourcing to a helpdesk in India or so was needed to answer all the questions. When Tord felt users did not understand the option after all, the code ruthlessly disappeared from the program no matter how nice the idea was. It was not lost because the sourcecode was still there, but still a bit of a pity for some learning code etc.
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Chris Whittington
Posts : 1254 Join date : 2020-11-17 Location : France
Subject: Re: UCI UserOptions Thu Mar 30, 2023 4:51 pm
Eelco wrote:
It was always nice to have some of those semi mysterious options, even in an open source program like Glaurung. It gave people a chance to play programmer without having to learn any programming. The problems started for Tord when he had to explain to everybody what the options did, and the questions usually inversely proportional to knowledge of chess programming. Quickly outsourcing to a helpdesk in India or so was needed to answer all the questions. When Tord felt users did not understand the option after all, the code ruthlessly disappeared from the program no matter how nice the idea was. It was not lost because the sourcecode was still there, but still a bit of a pity for some learning code etc.
I could try providing a vector (all the search parameters) without any names, eg no info what each element did, and a primitive Python SPSA tuner
Users insane enough and with enough cores and several days could try
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Ipmanchess
Posts : 42 Join date : 2022-06-08
Subject: Re: UCI UserOptions Thu Mar 30, 2023 5:35 pm
Texel had one version with 800 settings !
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Eelco
Posts : 229 Join date : 2021-10-08
Subject: Re: UCI UserOptions Fri Mar 31, 2023 6:22 am
You never know what you could find with 800 settings But if Thorsten does not like the idea, nobody else will try I think. The people with all the big machines these days are all locked into Elo battles in dungeons, Steampunk enginerooms, how do you get them out.
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Peter Berger
Posts : 126 Join date : 2020-11-20
Subject: Re: UCI UserOptions Fri Mar 31, 2023 6:14 pm
I used to have Bringer beta versions with a bazillion of options the world never came to see - or bazillion I thought - never more than 10 from memory btw. Gerrit had a great understanding of users and potential problems and shortcomings.
For the interesting ones ( differerent kind of pruning schemes), I don't think it was ever really worked out which ones were the best. Something became the release version that didn't behave too badly.
Then there was a time where I really payed attention to general user experience with Crafty. Crafty gave a lot of freedom to users - but users were not really competent to use them. At least two third of reported problems were just wrong setups was my then conclusion.
I don't want to work out which CSTal or Rebel options make the most sense. Just give me threads and hash - I will probably be competent enough to work out how to set these up.
I sorted them and removed pure duplicates. It is clear that there are still many duplicate options. E.g. best book line best book move best line bestbookmove
Code:
af_base af_depth_weight af_imp af_lesser_threat af_threat aggressiveness allk hi depth allk lo depth allow large pages alt bishop sqt alt knight sqt alt pawn sqt alwaysfullpv analysis contempt analysis_contempt analysisagehash analysismode armageddon aspiration search aspiration window autoclearhash b better than n bonus backend backendoptions bad trade value best book line best book move best line bestbookmove bf_capture bf_d1 bf_d2 bf_d3 bf_depth bf_imp bf_net_trigger bf_r1 bf_r2 bf_stat bishop bishop (endgame) bishop check bonus bishop pair bishop pair (endgame) bishop pair endgame bishop pair opening bishop pair vs no minors bishop tropism bishop tropism endgame bishop tropism opening bishop value bishopvalueen bishopvalueop bitbase pieces bitbases cache size bitbases path bongcloud book file book moves book selectivity bookbestmove bookdepth bookfile bookfilename bookmoveselect bookpath bookrandom buffertime cachehistorylength check extension (non-pv nodes) check extension (pv nodes) checks in quiescence chess knowledge clear hash clear sf clear_hash clearhash commandfile communication overhead complete pv configfile console mode contempt contempt factor contemptcomplexity contemptdrawpenalty contemptend contemptmg contemptmid cowardice cppn cpuct cpuctbase cpuctfactor debug log debug log file delta margin delta pruning deterministic dirichletnoise discovered check bonus drawscore drawscoreblack drawscoreopponent drawscoresidetomove drawscorewhite dynamism egbb cache egbb path egtb egtb fifty move rule egtb probe depth emergency base time emergency move horizon emergency move time endgame bishop value endgame knight value endgame pawn value endgame queen value endgame rook value enginemode enhanced transposition cutoff ev_blockedopen ev_bmob ev_bpair ev_btabm ev_bval ev_bwp_1 ev_hmb ev_islands ev_isoh ev_isoo ev_kppdist ev_ksarea ev_ksattm ev_ksdefm ev_ktabm ev_luftp ev_minorbehind ev_nmob ev_ntabm ev_nval ev_nwp_1 ev_outpost ev_passed ev_pbkwd ev_pdoubled ev_pduofended ev_pmob ev_ppdefend ev_ppinc ev_predundant ev_ptabm ev_pthreat ev_pval ev_qmob ev_qpair ev_qtabm ev_qval ev_rhalf ev_rmob ev_ropen ev_rpair ev_rtabm ev_rval ev_rwp_1 eval-depth eval-margin evalcorrect evalfile evalhash evaluation pruning evaluation pruning depth extended futility margin extended futility pruning fallback to internal book favor best book moves favor frequent book moves favor high-weighted book moves fiftymovedistance fiftymovescore fischer divisor fixeddepth focus depth forcennue fpustrategy fpustrategyatroot fpuvalue fpuvalueatroot fruit exchange bonus fruit king safety fruit king safety margin fruit lazy eval fruit lazy eval margin full depth moves (non-pv nodes) full depth moves (pv nodes) fut futility margin futility margin (depth=1) futility margin (depth=2) futility margin (depth=3) futility margin 0 futility margin 1 futility margin 2 futility pruning futility pruning (main search) futility pruning (quiescence search) gaviota min pieces gaviotatbcache gaviotatbcompression gaviotatbpath genfen genfendepth genfendeptheg hard_probe_depth hash hash file hash file name hash pruning hash pruning depth hash pruning margin hashfile hide redundant output history move number history pruning history research on beta history threshold historyfill hmb end hmb open idle threads sleep idlingminimumwork iir depth immediatetimeuse insufficientmaterialscore irr king attack king attack pp level king center endgame king defend pp level king safety king safety aggressiveness king safety coefficient king safety curve king safety max slope king safety max value king safety x intercept king sideline penalty king tropism kingattackweight kingshelterweight kldgainaverageinterval knight knight (endgame) knight check bonus knight tropism knight tropism endgame knight tropism opening knight value knightvalueen knightvalueop ktabm end ktabm open large memory pages large pages large_pages largepages lazy eval level load hash from file loadhashfromfile log log file logfile logfilename loglevel losing_optimism_mobility_them losing_optimism_mobility_us losing_optimism_pawns_them losing_optimism_pawns_us losing_optimism_pieces_them losing_optimism_pieces_us lsn filtering lsn time margin (sec) lsn value margin magnify mate threat bonus mate threat extension (non-pv nodes) mate threat extension (pv nodes) matefinder material max active splits/thread max threads per split point max_threads maxcollisionevents maxcollisionvisits maxcollisionvisitsscalingend maxcollisionvisitsscalingpower maxcollisionvisitsscalingstart maxconcurrentsearchers maximum number of threads per split point maximum razoring depth maxoutoforderevalsfactor maxprefetch mcts explore mcts hash min split depth minibatchsize minimal reporting minimum split depth minimum thinking time minimumkldgainpernode minimumpertaskprocessing minimumpickingwork minimumprocessingwork minimumremainingpickingwork minmoveoverhead minprobedepth mobility (endgame) mobility (middle game) mobility (midgame) mobilityweight move on ponderhit move overhead move overhead milliseconds move_overhead moveoverhead moveoverheadms moveoverheadtype movesleftconstantfactor movesleftmaxeffect movesleftquadraticfactor movesleftscaledfactor movesleftslope movesleftthreshold multigather multipv multipv_cp nalimovcache nalimovpath never clear hash neverclearhash nm_base nm_depth nm_imp nm_net_trigger nm_pv nm_stat nm_threat nm_v_depth nncachesize nnue file nnue tuner nnuefile nnuenetpath nnuescaling nnuethreshold nodeaffinity nodesbasedlevel nodespersecondlimit nodestime noobbook noobbooklimit null move pruning nullmove nullmove pruning nullmove reduction numa enabled numa offset number of threads opening bishop value opening knight value opening pawn value opening queen value opening rook value outofordereval output current move info output search depth info output total time and nodes overhead ms own book ownbook ownbook_depth ownbook_file ownbook_variety passed pawn extension (non-pv nodes) passed pawn extension (pv nodes) passed pawns passed pawns (endgame) passed pawns (middle game) passed pawns (midgame) passedpawnweighten passedpawnweightop pawn pawn (endgame) pawn duo pawn duo file a+b or g+h pawn duo file a+b or g+h (endgame) pawn duo file b+c or f+g pawn duo file b+c or f+g (endgame) pawn duo file c+d or e+f pawn duo file c+d or e+f (endgame) pawn duo file d+e pawn duo file d+e (endgame) pawn duo pp level pawn duo rank 2 pawn duo rank 3 pawn duo rank 4 pawn duo rank 5 pawn duo rank 6 pawn duo rank 7 pawn duo weight pawn duo weight (endgame) pawn endgame pawn endgame extension (non-pv nodes) pawn endgame extension (pv nodes) pawn hash pawn opening pawn protected pp level pawn push to 7th extension (non-pv nodes) pawn push to 7th extension (pv nodes) pawn shelter pawn shielding hard pawn shielding soft pawn storm pawn structure pawn structure (endgame) pawn structure (middle game) pawn structure (midgame) pawn_hash pawnhash pawnpush extension pawnstormweight pawnvalueen pawnvalueop pc_net_trigger perpvcounters personalityfile piece activity piece pawn score adjustment piece square activity pieces over queen bonus play level play style policytemperature ponder ppext ppp level priority progress threshold pruning pv hash pvk hi depth pvk lo depth qb worse than qn penalty qrb better than qrn bonus queen queen (endgame) queen check bonus queen contact check bonus queen knight combo queen tropism queen tropism endgame queen tropism opening queen value queenvalueen queenvalueop quick futility eval quiescence check plies quiescence checks quiescence checks pv ramlimitmb randomize book moves randomness randomopen randomply razoring razoring decay razoring depth razoring margin rb better than rn bonus rebel reductions red depth threshold reduction repetitionscore resolve score drops rook rook (endgame) rook attack rook behind opp pp level rook behind pp level rook bishop combo rook check bonus rook contact check bonus rook over knight endgame bonus rook tropism rook tropism endgame rook tropism opening rook value rookinopenfileen rookinopenfileop rookvalueen rookvalueop round eval save hash to file savehashtofile scalekingsafety scalematerial scoretype search depth search direction search driver search focus ext search log filename search time selective plies selectivity session file sf material limit sf move limit sf size sf strategy sf write depth single evasion extension (non-pv nodes) single evasion extension (pv nodes) single reply extension (non-pv nodes) single reply extension (pv nodes) singlereply extension skill skill level slow mover slowmover smart syzygy smartpruningfactor smartpruningminimumbatches soft_probe_depth solidtreethreshold space special node level split depth split_depth stalematescore start max pp level stickyendgames strength styleattack stylecomplexity styledevelopment styleforwardness stylematerial stylemobility stylepositional sudden divisor suppress syzygy 50 move rule syzygy probe depth syzygy probe limit syzygy50moverule syzygyfastplay syzygypath syzygyprobedepth syzygyprobedepth5 syzygyprobedepth6 syzygyprobelimit syzygytbpath syzygyuse50moverule table memory tablebase tablebase usage tablebases tactical mode taskworkers tbusage tempcutoffmove tempdecaymoves tempendgame temperature tempvaluecutoff tempvisitoffset threadidlingthreshold threads threat depth time allocation time buffer time usage time usage aggressiveness timebuffer timebuffermillisec timemanager toga exchange bonus toga extended history pruning toga history threshold toga king pawn endgame bonus toga king safety toga king safety margin toga lazy eval toga lazy eval margin toga lazy eval mobility margin toga rook pawn endgame penalty ttfile ttload ttsave twofolddraws uci log file uci_analysemode uci_chess960 uci_elo uci_engineabout uci_limitstrength uci_opponent uci_ratingadv uci_showcurrline uci_showmovesleft uci_showwdl use aspiration search use bad bishop use bishop in hole bonus use debug log use fast eval use gaviota tables use king tropism use knight in hole bonus use lmr use mcts use nnue use piece combos use ppp use queen in hole bonus use search focus use search log use session file use sleeping threads use syzygy use tablebases use_nnue usebook usennue usenullmove userp1 userp2 userp3 userp4 userp5 userp6 userq1 userq2 userq3 userq4 userq5 userq6 variety verbose verbosebook verbosemovestats verification reduction verification search wdl_display weaksquareweight weights weightsfile white contempt winning_optimism_mobility_them winning_optimism_mobility_us winning_optimism_pawns_them winning_optimism_pawns_us winning_optimism_pieces_them winning_optimism_pieces_us write debug log write search log