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 Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games]

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Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games] Empty
PostSubject: Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games]   Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games] EmptySun Sep 19, 2021 10:58 pm

Top 5 competition at 20 cores.

New candidate: Koivisto 6.16 [500 games]

http://rebel13.nl/b/grl.htm
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matejst

matejst


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Join date : 2020-11-26

Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games] Empty
PostSubject: Re: Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games]   Top 5 competition at 20 cores, new candidate: Koivisto 6.16 [500 games] EmptyMon Sep 20, 2021 1:01 am

It is a bit sad that many of these projects never truly mature: authors are only motivated to create an engine for the rating lists and often do not implement features more suitable and useful for ordinary users: no multipv, no levels, no features for analysis, etc. GUIs also focus on rating lists and engine testing: Banksia GUI is a mess -- I am used to different, non-intuitive software and old software, but I've never seen a GUI solely focused on engine testing and engines' tournaments -- even Arena is better, and Arena is an awful GUI. One cannot read a pgn file in BSG correctly.

And then, the moment one starts to use an engine the project is all of a sudden dead. I understand that many authors have other jobs, lack time, but I would not like a world where "there can be only one", and I would like to see a strong, well featured engine: Koivisto will probably not be developed any more, and it's the same with so many other interesting engines, already abandonware.
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