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 EAS-Tool new version for engine developers

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pohl4711

pohl4711


Posts : 160
Join date : 2022-03-01
Location : Berlin

EAS-Tool new version for engine developers Empty
PostSubject: EAS-Tool new version for engine developers   EAS-Tool new version for engine developers EmptyFri Apr 05, 2024 2:00 pm

Here the EAS-Tool with hardcoded short-win movelimit. It is set to 60 (moves) hardcoded. This value can indeed be changed in the source, first lines (.bat file). Can be found in the "for_engine_developers" folder.

Normally the EAS-Tool calculates the shortwin movelimit (the limit, below an engine gets bonuspoints for a won game, because it is a short win) based on the average length of all won games in the input.pgn
But this can lead to unstable results, when engine-developers play gauntlets with their new engine version vs. a bunch of opponents (compared to the EAS-results, when a RoundRobin is evaluated). So, here the EAS-Tool with hardcoded short-win movelimit of 60 (or you choose another value). 60 moves works fine, when strong engines play each other without adjudication of the games (except tablebases-adjudication)...

Just re-download the EAS Tool (the normal version is of course still included in the download)

https://www.sp-cc.de/files/engines_aggressiveness_statistics_tool.7z

Admin, TheSelfImprover, Damir Desevac and Ghppn like this post

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