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 Chess System Tal 2 released

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Mclane
mwyoung
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texium
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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptySun Jul 16, 2023 9:05 pm

Mclane wrote:
Code:
    Motor                                    Punkte   St  Lc  Sh  CS  Dr  Be  Cr  Re  CS  Et  Dr  Wa  Se  Ko  De  Bo  De  Ch    S-B
01: Stockfish16 [t8, mo1000]                 36,0/51 ··· === 11= === === === 1== === =1= 1== =1= 1== === 1=1 111 111 111 111  845,75
02: Lc0 0.29.0 Nvidia RTX 3060 [t8, j94-130] 34,0/51 === ··· === === 11= === 1== === === 1== =1= =1= 1=1 =11 =1= 1=1 =11 =11  813,25
03: ShashChess31-x86-64-avx2 [t8, Petrosian] 33,0/51 00= === ··· ==1 0== 1== 11= === 1=1 === 1== 111 1== ==1 =11 1== =1= 1=1  788,50
04: CSTal2-v21-E1162-130-EASavx2 [t8*]       31,5/51 === === ==0 ··· === === === 1== === ==0 === 1== 11= =1= 1=1 =11 111 1=1  735,00
05: Dragon-3.1-64bit-avx2 [t8]               31,0/51 === 00= 1== === ··· ==0 === =0= 1== 11= ==1 =1= =11 1=1 =1= 11= 11= 0=1  739,75
06: Berserk-11.1 [t8]                        31,0/51 === === 0== === ==1 ··· ==0 =1= 1== 0== =1= ==1 ==1 === =11 111 =1= 1=1  737,75
07: Crystal_x64_060622_Tactical_E_AVX [t8]   28,5/51 0== 0== 00= === === ==1 ··· 0== === 1=1 ==0 10= 111 ==1 === 1=1 0=1 111  670,25
08: Rebel-16.2 [t8]                          28,0/51 === === === 0== =1= =0= 1== ··· === === 0=1 =1= === 1== ==1 === 1== =1=  689,00
09: CSTal2-v21-E1019-Elo.avx2 [t8*]          28,0/51 =0= === 0=0 === 0== 0== === === ··· === === =11 === =11 === 111 1=1 =1=  648,75
10: Ethereal-14.00-pext-avx2 [t8]            27,5/51 0== 0== === ==1 00= 1== 0=0 === === ··· === ==0 ==1 ==1 1== 111 1== 11=  646,25
11: Dragon-3.1-64bit-avx2 [t8, mcts]         26,5/51 =0= =0= 0== === ==0 =0= ==1 1=0 === === ··· 1== =10 ==1 =01 ==1 11= 1==  629,00
12: Wasp600-windows-avx [t8]                 21,5/51 0== =0= 000 0== =0= ==0 01= =0= =00 ==1 0== ··· === 0== === === 1=1 11=  500,50
13: Seer_v2.6 [t8]                           21,0/51 === 0=0 0== 00= =00 ==0 000 === === ==0 =01 === ··· 0== === ==1 11= 1==  489,75
14: Komodo-14.1-64bit [t8, mcts]             20,0/51 0=0 =00 ==0 =0= 0=0 === ==0 0== =00 ==0 ==0 1== 1== ··· === =10 === ==1  470,00
15: DeepHiarcs15 [t8]                        19,5/51 000 =0= =00 0=0 =0= =00 === ==0 === 0== =10 === === === ··· ==0 011 ==1  455,50
16: Booot6.5 [t8]                            15,0/51 000 0=0 0== =00 00= 000 0=0 === 000 000 ==0 === ==0 =01 ==1 ··· ==1 10=  333,50
17: DeepShredder13UCIx64 [t8]                13,5/51 000 =00 =0= 000 00= =0= 1=0 0== 0=0 0== 00= 0=0 00= === 100 ==0 ··· ===  328,00
18: Chiron-5-64bit [t8]                      13,5/51 000 =00 0=0 0=0 1=0 0=0 000 =0= =0= 00= 0== 00= 0== ==0 ==0 01= === ···  321,50

459 Partien gespielt / Turnier beendet
Name des Turniers: Ryzen9 3950x 2023
Ort/ Land: DESKTOP-D269HUC, Deutschland
Spielstufe: Turnier 40/10
Hardware: AMD Ryzen 9 3950X mit Nvidia Geforce RTX 3060 mit 12 GB Speicher


the problem is not arena but stockfish.


I love stubborn people, but they aren't always right, as in this case. I guess you want that folks take your results seriously, I no longer can't.
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mwyoung

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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptySun Jul 16, 2023 9:08 pm

Ipmanchess wrote:
Engine                 Depth       Time   Games     Moves  Average Forfeit  Book Depth     MIDG   EARLY    ENDG    LATE
Chess-System-Tal 2.0   8.49    0:04:08     300     18819    0.01     0      884  2.95    10.21 | 10.16 | 7.22 | 6.11
Stockfish 20230715 b   9.84    0:02:10     300     18852    0.00     0      884  2.95    11.40 | 10.98 | 8.93 | 7.47

Just a fast test with last Stockfish using TC: 1sec+0sec. = No Time Forfeits
Using CuteChess Gui

In all my tests before Stockfish doesn't loose on time!

New list is also updated: https://ipmanchess.yolasite.com/r9-7945hx.php

I also have never had Stockfish lose on time.

And that is why I like the Banksia GUI. As I can run any crashes or time forfeit games. If they do happen with any chess engine or game. And continue a tournament without issues. If I lose power due to storms.
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Mclane

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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptySun Jul 16, 2023 9:13 pm

Admin wrote:
Mclane wrote:
Code:
    Motor                                    Punkte   St  Lc  Sh  CS  Dr  Be  Cr  Re  CS  Et  Dr  Wa  Se  Ko  De  Bo  De  Ch    S-B
01: Stockfish16 [t8, mo1000]                 36,0/51 ··· === 11= === === === 1== === =1= 1== =1= 1== === 1=1 111 111 111 111  845,75
02: Lc0 0.29.0 Nvidia RTX 3060 [t8, j94-130] 34,0/51 === ··· === === 11= === 1== === === 1== =1= =1= 1=1 =11 =1= 1=1 =11 =11  813,25
03: ShashChess31-x86-64-avx2 [t8, Petrosian] 33,0/51 00= === ··· ==1 0== 1== 11= === 1=1 === 1== 111 1== ==1 =11 1== =1= 1=1  788,50
04: CSTal2-v21-E1162-130-EASavx2 [t8*]       31,5/51 === === ==0 ··· === === === 1== === ==0 === 1== 11= =1= 1=1 =11 111 1=1  735,00
05: Dragon-3.1-64bit-avx2 [t8]               31,0/51 === 00= 1== === ··· ==0 === =0= 1== 11= ==1 =1= =11 1=1 =1= 11= 11= 0=1  739,75
06: Berserk-11.1 [t8]                        31,0/51 === === 0== === ==1 ··· ==0 =1= 1== 0== =1= ==1 ==1 === =11 111 =1= 1=1  737,75
07: Crystal_x64_060622_Tactical_E_AVX [t8]   28,5/51 0== 0== 00= === === ==1 ··· 0== === 1=1 ==0 10= 111 ==1 === 1=1 0=1 111  670,25
08: Rebel-16.2 [t8]                          28,0/51 === === === 0== =1= =0= 1== ··· === === 0=1 =1= === 1== ==1 === 1== =1=  689,00
09: CSTal2-v21-E1019-Elo.avx2 [t8*]          28,0/51 =0= === 0=0 === 0== 0== === === ··· === === =11 === =11 === 111 1=1 =1=  648,75
10: Ethereal-14.00-pext-avx2 [t8]            27,5/51 0== 0== === ==1 00= 1== 0=0 === === ··· === ==0 ==1 ==1 1== 111 1== 11=  646,25
11: Dragon-3.1-64bit-avx2 [t8, mcts]         26,5/51 =0= =0= 0== === ==0 =0= ==1 1=0 === === ··· 1== =10 ==1 =01 ==1 11= 1==  629,00
12: Wasp600-windows-avx [t8]                 21,5/51 0== =0= 000 0== =0= ==0 01= =0= =00 ==1 0== ··· === 0== === === 1=1 11=  500,50
13: Seer_v2.6 [t8]                           21,0/51 === 0=0 0== 00= =00 ==0 000 === === ==0 =01 === ··· 0== === ==1 11= 1==  489,75
14: Komodo-14.1-64bit [t8, mcts]             20,0/51 0=0 =00 ==0 =0= 0=0 === ==0 0== =00 ==0 ==0 1== 1== ··· === =10 === ==1  470,00
15: DeepHiarcs15 [t8]                        19,5/51 000 =0= =00 0=0 =0= =00 === ==0 === 0== =10 === === === ··· ==0 011 ==1  455,50
16: Booot6.5 [t8]                            15,0/51 000 0=0 0== =00 00= 000 0=0 === 000 000 ==0 === ==0 =01 ==1 ··· ==1 10=  333,50
17: DeepShredder13UCIx64 [t8]                13,5/51 000 =00 =0= 000 00= =0= 1=0 0== 0=0 0== 00= 0=0 00= === 100 ==0 ··· ===  328,00
18: Chiron-5-64bit [t8]                      13,5/51 000 =00 0=0 0=0 1=0 0=0 000 =0= =0= 00= 0== 00= 0== ==0 ==0 01= === ···  321,50

459 Partien gespielt / Turnier beendet
Name des Turniers: Ryzen9 3950x 2023
Ort/ Land: DESKTOP-D269HUC, Deutschland
Spielstufe: Turnier 40/10
Hardware: AMD Ryzen 9 3950X mit Nvidia Geforce RTX 3060 mit 12 GB Speicher


the problem is not arena but stockfish.


I love stubborn people, but they aren't always right, as in this case. I guess you want that folks take your results seriously, I no longer can't.

Stockfish has a very aggressive usage of time controls. With consecutive time controls the problems is that it thinks it has enough time when the gui says it has not. Only 2 engines have this problem: shredder and stockfish.
Therefore you can adjust the move overhead in stockfish that is way too minimal in default.

With 1000 (5000 is max) it works on my system.

I guess the default was 10.
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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptySun Jul 16, 2023 9:27 pm

Mclane wrote:
Admin wrote:
Mclane wrote:
Code:
    Motor                                    Punkte   St  Lc  Sh  CS  Dr  Be  Cr  Re  CS  Et  Dr  Wa  Se  Ko  De  Bo  De  Ch    S-B
01: Stockfish16 [t8, mo1000]                 36,0/51 ··· === 11= === === === 1== === =1= 1== =1= 1== === 1=1 111 111 111 111  845,75
02: Lc0 0.29.0 Nvidia RTX 3060 [t8, j94-130] 34,0/51 === ··· === === 11= === 1== === === 1== =1= =1= 1=1 =11 =1= 1=1 =11 =11  813,25
03: ShashChess31-x86-64-avx2 [t8, Petrosian] 33,0/51 00= === ··· ==1 0== 1== 11= === 1=1 === 1== 111 1== ==1 =11 1== =1= 1=1  788,50
04: CSTal2-v21-E1162-130-EASavx2 [t8*]       31,5/51 === === ==0 ··· === === === 1== === ==0 === 1== 11= =1= 1=1 =11 111 1=1  735,00
05: Dragon-3.1-64bit-avx2 [t8]               31,0/51 === 00= 1== === ··· ==0 === =0= 1== 11= ==1 =1= =11 1=1 =1= 11= 11= 0=1  739,75
06: Berserk-11.1 [t8]                        31,0/51 === === 0== === ==1 ··· ==0 =1= 1== 0== =1= ==1 ==1 === =11 111 =1= 1=1  737,75
07: Crystal_x64_060622_Tactical_E_AVX [t8]   28,5/51 0== 0== 00= === === ==1 ··· 0== === 1=1 ==0 10= 111 ==1 === 1=1 0=1 111  670,25
08: Rebel-16.2 [t8]                          28,0/51 === === === 0== =1= =0= 1== ··· === === 0=1 =1= === 1== ==1 === 1== =1=  689,00
09: CSTal2-v21-E1019-Elo.avx2 [t8*]          28,0/51 =0= === 0=0 === 0== 0== === === ··· === === =11 === =11 === 111 1=1 =1=  648,75
10: Ethereal-14.00-pext-avx2 [t8]            27,5/51 0== 0== === ==1 00= 1== 0=0 === === ··· === ==0 ==1 ==1 1== 111 1== 11=  646,25
11: Dragon-3.1-64bit-avx2 [t8, mcts]         26,5/51 =0= =0= 0== === ==0 =0= ==1 1=0 === === ··· 1== =10 ==1 =01 ==1 11= 1==  629,00
12: Wasp600-windows-avx [t8]                 21,5/51 0== =0= 000 0== =0= ==0 01= =0= =00 ==1 0== ··· === 0== === === 1=1 11=  500,50
13: Seer_v2.6 [t8]                           21,0/51 === 0=0 0== 00= =00 ==0 000 === === ==0 =01 === ··· 0== === ==1 11= 1==  489,75
14: Komodo-14.1-64bit [t8, mcts]             20,0/51 0=0 =00 ==0 =0= 0=0 === ==0 0== =00 ==0 ==0 1== 1== ··· === =10 === ==1  470,00
15: DeepHiarcs15 [t8]                        19,5/51 000 =0= =00 0=0 =0= =00 === ==0 === 0== =10 === === === ··· ==0 011 ==1  455,50
16: Booot6.5 [t8]                            15,0/51 000 0=0 0== =00 00= 000 0=0 === 000 000 ==0 === ==0 =01 ==1 ··· ==1 10=  333,50
17: DeepShredder13UCIx64 [t8]                13,5/51 000 =00 =0= 000 00= =0= 1=0 0== 0=0 0== 00= 0=0 00= === 100 ==0 ··· ===  328,00
18: Chiron-5-64bit [t8]                      13,5/51 000 =00 0=0 0=0 1=0 0=0 000 =0= =0= 00= 0== 00= 0== ==0 ==0 01= === ···  321,50

459 Partien gespielt / Turnier beendet
Name des Turniers: Ryzen9 3950x 2023
Ort/ Land: DESKTOP-D269HUC, Deutschland
Spielstufe: Turnier 40/10
Hardware: AMD Ryzen 9 3950X mit Nvidia Geforce RTX 3060 mit 12 GB Speicher


the problem is not arena but stockfish.


I love stubborn people, but they aren't always right, as in this case. I guess you want that folks take your results seriously, I no longer can't.

Stockfish has a very aggressive usage of time controls. With consecutive time controls the problems is that it thinks it has enough time when the gui says it has not. Only 2 engines have this problem: shredder and stockfish.
Therefore you can adjust the move overhead in stockfish that is way too minimal in default.

With 1000 (5000 is max) it works on my system.

I guess the default was 10.

Alright, you probably have fixed the problem. So, if you use SOMU, put your pgns into the pgn folder and run "Match Stats" from the menu you should get zero time forfeits for all engines. Would you care to check?
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Mclane

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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyWed Jul 19, 2023 10:09 pm

Chess System Tal 2 released - Page 6 Screen18
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Ozymandias




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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyThu Jul 20, 2023 6:59 am

Admin wrote:
Dio wrote:

Fast

RankEngineScore%StKoBeCSEtReReUrRoWaBoPoS-B
01Stockfish 16   431.0/55078.3· ·· ·· ·11-0-3919-1-3022-1-2725-1-2427-0-2330-0-2033-0-1736-0-1437-0-1336-0-1439-0-11 109107,00 
02Komodo Dragon 3.2382.5/55069.50-11-39· ·· ·· ·7-5-3816-1-3317-1-3217-0-3315-0-3528-2-2032-0-1831-0-1936-0-1439-3-8 95299,00 
03Berserk 11.1   356.5/55064.81-19-305-7-38· ·· ·· ·11-3-3610-4-3618-3-2914-0-3626-0-2428-1-2132-1-1733-1-1625-1-24 88854,25 
04CSTal 2.00    304.0/55055.21-22-271-16-333-11-36· ·· ·· ·9-8-334-3-435-4-4116-2-3223-2-2521-3-2624-3-2326-1-23 75737,50 
05Ethereal 14.00  302.5/55055.01-25-241-17-324-10-368-9-33· ·· ·· ·10-5-356-2-4211-5-3413-2-3520-1-2933-3-1427-0-23 75053,25 
06Revenge 3.0   296.0/55053.80-27-230-17-333-18-293-4-435-10-35· ·· ·· ·4-6-4019-1-3023-1-2622-1-2722-3-2530-1-19 72373,50 
07Rebel 16.2    279.0/55050.70-30-200-15-350-14-364-5-412-6-426-4-40· ·· ·· ·12-1-3714-4-3219-0-3118-1-3117-4-29 69737,75 
08Uralochka 3.39d 226.5/55041.10-33-172-28-200-26-242-16-325-11-341-19-301-12-37· ·· ·· ·9-7-3412-4-3411-5-3423-2-25 56026,00 
09RofChade 3.0   210.5/55038.20-36-140-32-181-28-212-23-252-13-351-23-264-14-327-9-34· ·· ·· ·13-5-3218-3-2912-3-35 51530,25 
10Wasp 6.50    181.0/55032.90-37-130-31-191-32-173-21-261-20-291-22-270-19-314-12-345-13-32· ·· ·· ·6-9-3513-6-31 45745,00 
11Booot 7.1    168.5/55030.60-36-140-36-141-33-163-24-233-33-143-22-251-18-315-11-343-18-299-6-35· ·· ·· ·4-8-38 42716,75 
12PowerFritz 18  162.0/55029.40-39-113-39-81-25-241-26-230-27-231-30-194-17-292-23-253-12-356-13-318-4-38· ·· ·· · 41271,25 


3300 games played / Tournament finished

Tournament start: 2023.02.22, 17:59:20
Latest update: 2023.07.08, 19:55:59
Site/ Country: isle of Rügen, Germany
Level: Blitz 0:01/0,5
Hardware: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz mit 7,9 GB Speicher
Operating system: Windows 10 Enterprise Professional (Build 9200) 64 bit
Table created with: Arena 3.5.1


The continuation of my unofficial tournament with a thinking time of 5s + 500 ms with the results of Revenge.

I am currently doing official tests with Lc0 on GPU (NN 61000) against SF 16.0, Komodo Dragon 3.2, CSTal 2.0 and Rebel 16.2. 335/400 games with a thinking time of 4 minutes + 2 seconds are played.

So it's possible to run matches in Arena without time forfeits. Maybe you are willing to instruct Thorsten how to properly do that? I assume it's about the moveoverhead setting.

Arena would never be my choice for matches, it has lag. Even analyzing you can notice it, turning sliding off helps, but it's still there compared to Fritz. You can of course offset its effect with move overhead, but with cutechess-cli around, who needs the aggravation?

Admin wrote:
I no longer can't.

English language reminder, you just said you can. Laughing
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Admin
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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyThu Jul 20, 2023 8:12 am

Ozymandias wrote:

Admin wrote:
I no longer can't.

English language reminder, you just said you can. Laughing

Very Happy
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Dann Corbit




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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptySat Jul 22, 2023 11:40 am

mwyoung wrote:
Ipmanchess wrote:
Engine                 Depth       Time   Games     Moves  Average Forfeit  Book Depth     MIDG   EARLY    ENDG    LATE
Chess-System-Tal 2.0   8.49    0:04:08     300     18819    0.01     0      884  2.95    10.21 | 10.16 | 7.22 | 6.11
Stockfish 20230715 b   9.84    0:02:10     300     18852    0.00     0      884  2.95    11.40 | 10.98 | 8.93 | 7.47

Just a fast test with last Stockfish using TC: 1sec+0sec. = No Time Forfeits
Using CuteChess Gui

In all my tests before Stockfish doesn't loose on time!

New list is also updated: https://ipmanchess.yolasite.com/r9-7945hx.php

I also have never had Stockfish lose on time.

And that is why I like the Banksia GUI. As I can run any crashes or time forfeit games. If they do happen with any chess engine or game. And continue a tournament without issues. If I lose power due to storms.

I guess it is possible for any engine to lose on time using Arena. Now, I have not seen that happen so much because I don't play a lot of games with Arena. But when you analyze using Arena, it is not uncommon for any engine to become decoupled from analysis and it becomes more problematic as tine control increases in quickness.
Take any large EPD file, set the time control to one second per move, and start analyzing. After some time, it will lose it's place. I think it uses buffered I/O.
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Mclane

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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyFri Jul 28, 2023 7:17 pm

Yes arena is an old an slow GUI.

Maybe i will have to change to another gui. But i am used to it. I can setup something without looking to the screen ;-)

Mainly typing f9 or f11 to create tournaments or install engines. And then setting parameters was so easy.

Even if you dont run engines, you can use the gui very good for doing dedicated chess computer tournaments because you can organise the tournaments between your dedicated units with it.

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texium




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Join date : 2022-07-19

Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyFri Jul 28, 2023 7:22 pm

Cutechess is pretty easy to use. LucasChess too

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Mclane

Mclane


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Join date : 2020-11-17
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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyFri Jul 28, 2023 7:25 pm

Will give them a try.
Another advantage of arena was the configuration of the output. You were able to define evry information you wanted to see in any kind of letters and fonts you wish or colors you wish.
E.g. when watching matches or tournaments on a huge TV screen you could adapt the size of the information to the big screen.
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Dio




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Join date : 2021-08-28

Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 EmptyFri Jul 28, 2023 7:30 pm

there is a new release of cutechess from today: https://github.com/cutechess/cutechess/releases/tag/v1.3.0

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Chess System Tal 2 released - Page 6 Empty
PostSubject: Re: Chess System Tal 2 released   Chess System Tal 2 released - Page 6 Empty

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